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Age of wonders 3 theocrat guide
Age of wonders 3 theocrat guide






age of wonders 3 theocrat guide

  • Tigrans: Gains Improved Wall Climbing, Coup de Grace, and Bloodthirsty.
  • Halflings: Gains a second copy of Lucky on instead of Inflict Crippling Wounds.
  • Draconians: Gains Improved Wall Climbing.
  • Goblins: Gains Wetlands Concealment and Blight Concealment.
  • Humans: Cost 100 20, Gains Swimming and Water Concealment.
  • Dwarves: Cost: 105 22, Gains Projectile Resistance.
  • +1 Melee +8 +1, Pass Wall Pounce, Inflict Bleeding Wounds, Inflict Crippling Wounds Very Lucky.
  • +1 Melee +4 +1, Inflict Noxious Vulnerability.
  • The most in-elegant way to force a line break.force a line break.
  • The most in-elegant way to force a line break.
  • Unit: Assassin Origin: Rogue Requires: Rogue's Palace Unit: Bard Origin: Rogue Requires: Rogue's Palace

    age of wonders 3 theocrat guide age of wonders 3 theocrat guide

    Unit: Scoundrel Origin: Rogue Requires: Rogue's Palace The class buildings of the Rogue are, in order:








    Age of wonders 3 theocrat guide